AI Insights · Timothy · October 2021
Top 5 First Person Games in the Middle East Q3 2021
A look at the performance of the top 5 first person games in the Middle East during Q3 2021, covering trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 first person games on a unified platform in the Middle East showed varying trends in weekly downloads, revenue, and active users. Here’s a detailed breakdown based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. saw fluctuating weekly revenue, peaking at approximately $252.7K in the last week of June and experiencing a low of around $128.3K in mid-September. Weekly downloads remained relatively steady, with a slight decrease from around 51K in mid-July to about 38K in mid-September. Active users showed a general decline from over 1M at the start of the quarter to around 939K by the end of September.
Blackjack 21: Blackjackist by KamaGames had a noticeable spike in weekly revenue, reaching around $95.5K in the first week of July, but later settled to approximately $61.6K by the end of September. Downloads were relatively low but stable, peaking at 1.9K in early August. Active users saw a slight dip from around 4.2K in early July to approximately 3.9K by the end of September.
Minecraft from Mojang maintained a consistent weekly revenue, with a high of around $49.7K in mid-July and a gradual decline to about $29.9K by the end of September. Downloads showed a positive trend, increasing from around 24K in late July to approximately 35K in mid-September. Active users remained stable, fluctuating around the 450K mark throughout the quarter.
Sniper 3D: Gun Shooting Games by Wildlife Studios experienced a gradual decline in weekly revenue, starting at around $23.8K in late June and ending at approximately $22.2K by the end of September. Downloads showed a mixed trend, peaking at around 65K in late June but dropping to about 41.7K by late September. Active users also saw a decline from around 353.9K in late June to approximately 290.9K by the end of September.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. had steady weekly revenue, peaking at around $14.4K in early September. Downloads showed a positive trend, increasing from around 22.4K in late June to approximately 37.3K by mid-September. Active users saw a significant increase from around 117.8K in late June to approximately 155.3K by the end of September.
For more detailed insights and data, visit Sensor Tower.